![]() ![]() They are to be treated as an improvised weapon (for the purposes of deciding how to adjudicate the attack roll), but they are not otherwise weapons (and thus the PHB 146 line does not apply). They're just "Crawford as DM".įrom my normal position, I find that very wonky. Whether or not one can use sharpshooter would of course depend on whether the DM decides to classify the grenade as a melee weapon or a ranged weapon (or neither, if the DM decides the rule on page 146 somehow doesn't apply).įrom a strict RAW perspective (which is not one I generally take, but some people care), none of those tweets is official. Presumably the same logic applies to all grendade-like weapons. ![]() This is admittedly a very controversial question, but I for one don't see any way to reconcile the explicit rule that all weapons are either melee or ranged with the idea that improvised weapons are somehow neither.Ĭrawford has confirmed () that you add Dex to damage on ranged attacks with Alchemist's Fire. (Because the rules don't specify, it would be up to the DM to apply the definitions of "melee weapon" and "ranged weapon" (also on PHB 146) to determine whether to classify a particular improvised weapon as melee or ranged.) So, because all weapons are melee and ranged, and improvised weapons are weapons (when you attack with them) there is a very strong argument that improvised weapons must be either melee or ranged when you attack with them. As a note, adding DEX to damage for acid or Alchemist's Fire just doesn't make any fictional sense to me either, which is notable.ĭon't forget the rule on PHB 146 that says: "Every weapon is classified as either melee or ranged." From Crawford's tweet () we know that improvised weapons are weapons when you attack with them. Nor does it add DEX to damage (since it specifies the damage dealt. On a hit, the target takes 2d6 acid damage.Īs this is not a weapon, it does not benefit from any ability that enhances weapons. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. I'm AFB about Sharpshooter, but I would not allow it to apply (as it's not a ranged weapon).Īs an action,you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. They do not use the Attack action, they use the Use an Item action. ![]() Specifically, they're improvised weapons that are used by making a ranged attack roll. ![]() Online, it says that since Alchemist fire or Acid is a ranged attack, you get the Dex bonus as additional damage.Ī friend gave me an idea for a cool Ranger concept, and I want to assess its validity.Īrchery style does not grant +2 damage, it grants +2 on attacks made with ranged weapons. It is our intent to work within this license in good faith.Do the grenade weapons get bonuses from Archery Fighting Style (+2 damage), or can get benefits from Sharpshooter feat? If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. To distinguish it, these items will have this notice. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. This is part of the (3.5e) Revised System Reference Document. Leaping into a lake or magically extinguishing the flames automatically smothers the fire.īack to Main Page → 3.5e Open Game Content → System Reference Document → Equipment Open Game Content ( place problems on the discussion page). Rolling on the ground provides the target a +2 bonus on the save. Extinguishing the flames requires a DC 15 Reflex save. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. On the round following a direct hit, the target takes an additional 1d6 points of damage. Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. Treat this attack as a ranged touch attack with a range increment of 10 feet.Ī direct hit deals 1d6 points of fire damage. You can throw a flask of alchemist’s fire as a splash weapon. This material is published under the OGL 1.0a. ![]()
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